How do I build a realistic-looking spaceship

The late Douglas Adams described the Heart of Gold in The Hitchhiker’s Guide to the Galaxy as looking like a training shoe. The Sulaco from Aliens looks like the cross-product of a sexual encounter between a slug and a shotgun. There is no real right or wrong; so for something realistic, you need to look at what gives spaceships realism. Well, the most important thing is aerodynamics. It might fly up there in the vacuum of space, but down here, where you have climate, friction and gravity, things can get a little difficult if your ship is shaped like a half-peeled potato and weighs in at around one million tonnes.






Fox Character set-up

Character set-up is truly the unsung hero of the animation world. At the root of every great animated performance lies the foundation of a successful, well-planned rig. One of the most challenging models to rig is a quadruped.







Anatomical perfection

3D World demonstrates how getting under the skin of an animal will help you to better express form and posture, and enable you to realize more accurate renders







Uving Hand 2

Uving HandThis is second Autodesk Maya video tutorial from two video Uving Hand.
Inside video:
1.After removing overlap uv, attach again uvtop hand and uv bottom hand but just one side.
2.Don't forget to attach uv thumb to hand uv.
3.Make sure no overlap uv or stretch

Uving Hand 1

Uving HandThis is first Autodesk Maya video tutorial from two video Uving Hand.
Inside video:
1.This video is not tell you how to modeling hand.
2.Prepare your hand object.
3.Use projection from the top of your hand polygon.
4.Detach uv top hand and bottom hand also thumb.
5.Remove overlaping uv in top hand, bottom hand and thumb.

Modeling Hand 5

Modeling HandThis is fifth Autodesk Maya video tutorial from fifth video Modeling Hand.
Inside video:
1.Place thumb in the appropriate position.
2.Merge thumb to palm with append tool.
3.Finish.

Modeling Hand 4

Modeling HandThis is fourth Autodesk Maya video tutorial from fifth video Modeling Hand.
Inside video:
1.Delete palm face for fingers socket
2.Use append tool to merge fingers to palm.
3.Fix palm in order to still quad face after merge fingers to palm.
4.Create thumb finger.

Modeling Hand 3

Modeling HandThis is third Autodesk Maya video tutorial from fifth video Modeling Hand.
Inside video:
1.Create nail on index finger.
2.Copy index finger for other fingers (middle, ring and pinkie)

Modeling Hand 2

Modeling HandThis is second Autodesk Maya video tutorial from fifth video Modeling Hand.
Inside video:
1.Create index finger from palm polygon
2.Add egde loops for segments
3.shape finger according to image reference

Modeling Hand 1

Modeling HandThis is first Autodesk Maya video tutorial from fifth video Modeling Hand.
Inside video:
1.Prepare hand image reference.
2.Add cube polygon for palm hand.
3.Shape cube according to image reference

Unwarpping a Head in Maya 2009


Unwarpping a Head in Maya 2009This Autodesk Maya video tutorials is describe how to unwrapping a head esspesially face area. First select faces on face area and projection from z axis after that fix overlap uv with smoothuv and choose relax. Do it this in eye, nose, and mouth

Create Simulation Antenna


Create Simulation AntennaThis video is describe how to use spline IK and join with dynamic hair curve to drive joints and geometry. It's like antenna when an antenna in the wind or moving tail.

Modeling Head with Poly to Poly Technique 6

Modeling Head with Poly to Poly Technique
This is sixth Autodesk Maya video tutorial from six videos Modeling head with Poly to Poly Technique.

Sixth video is focus in top head and back head like close polygon hole with append tool.

Modeling Head with Poly to Poly Technique 5


Modeling Head with Poly to Poly TechniqueThis is fifth Autodesk Maya video tutorial from six videos Modeling head with Poly to Poly Technique.
Fifth video is focus in creating ear, I think ear is most difficult area than other in modeling head so this tutorial can give you reference hoe to create ear.

Modeling Head with Poly to Poly Technique 4

Modeling Head with Poly to Poly Technique
This is fourth Autodesk Maya video tutorial from six videos Modeling head with Poly to Poly Technique.

Fourth video is focus in nose like creating nostril and close polygon hole with append tool.

Modeling Head with Poly to Poly Technique 3


Modeling Head with Poly to Poly TechniqueThis is third Autodesk Maya video tutorial from six videos Modeling head with Poly to Poly Technique.
Third video is focus in eye loop to creating eye socket and also add sphere as eye ball. In this video also create top of head with extruding edges but not until finish and create nose but nose will describe in next video.

Modeling Head with Poly to Poly Technique 2

Modeling Head with Poly to Poly Technique
This is second Autodesk Maya video tutorial from six videos Modeling head with Poly to Poly Technique.

Second video is focus in mouth area like fixing lips, close all hole in there with append polygon and tweaks vertexes in chin and top of mouth to the same as the image reference.

Modeling Head with Poly to Poly Technique 1


Modeling Head with Poly to Poly TechniqueThis is first Autodesk Maya video tutorial from six videos Modeling head with Poly to Poly Technique.
Before you start this tutorial, please prepare the head image preference if you don't have it search it in internet. First video is describe create eye loop and mouth loop with polygon tool. After that start extrude edge to create chin, top head and bottom lips.