<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-6321404817339703512</id><updated>2011-07-31T18:21:43.948+07:00</updated><category term='UV'/><category term='Modeling'/><category term='Rendering'/><category term='Rigging'/><category term='Dynamic'/><title type='text'>Maya Video Tutorials</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://mayavidtuts.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6321404817339703512/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://mayavidtuts.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>wcterbang</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_t3RYDTguoLM/SvAVr9FfL-I/AAAAAAAAAFU/Y7mRzuj-l4Q/S220/wcterbang2.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>18</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-6321404817339703512.post-2309308600755433276</id><published>2009-12-14T16:51:00.004+07:00</published><updated>2009-12-14T17:05:06.223+07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rendering'/><category scheme='http://www.blogger.com/atom/ns#' term='Modeling'/><title type='text'>How do I build a realistic-looking spaceship</title><summary type='text'>The late Douglas Adams described the Heart of Gold in The Hitchhiker’s Guide to the Galaxy as looking like a training shoe. The Sulaco from Aliens looks like the cross-product of a sexual encounter between a slug and a shotgun. There is no real right or wrong; so for something realistic, you need to look at what gives spaceships realism. Well, the most important thing is aerodynamics. It might </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6321404817339703512/posts/default/2309308600755433276'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6321404817339703512/posts/default/2309308600755433276'/><link rel='alternate' type='text/html' href='http://mayavidtuts.blogspot.com/2009/12/how-do-i-build-realistic-looking.html' title='How do I build a realistic-looking spaceship'/><author><name>wcterbang</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_t3RYDTguoLM/SvAVr9FfL-I/AAAAAAAAAFU/Y7mRzuj-l4Q/S220/wcterbang2.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_t3RYDTguoLM/SyYNIpXaxyI/AAAAAAAAAJQ/7_g1UBjjxBs/s72-c/7.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6321404817339703512.post-3817030783567204736</id><published>2009-12-14T16:26:00.004+07:00</published><updated>2009-12-14T16:43:37.739+07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rigging'/><title type='text'>Fox Character set-up</title><summary type='text'>Character set-up is truly the unsung hero of the animation world. At the root of every great animated performance lies the foundation of a successful, well-planned rig. One of the most challenging models to rig is a quadruped.  </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6321404817339703512/posts/default/3817030783567204736'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6321404817339703512/posts/default/3817030783567204736'/><link rel='alternate' type='text/html' href='http://mayavidtuts.blogspot.com/2009/12/fox-character-set-up.html' title='Fox Character set-up'/><author><name>wcterbang</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_t3RYDTguoLM/SvAVr9FfL-I/AAAAAAAAAFU/Y7mRzuj-l4Q/S220/wcterbang2.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_t3RYDTguoLM/SyYIQXLLh2I/AAAAAAAAAJI/nbwrT14qTbY/s72-c/Do+the+foxtrot.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6321404817339703512.post-6771284899099233601</id><published>2009-12-14T16:20:00.001+07:00</published><updated>2010-01-07T14:55:22.336+07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Modeling'/><title type='text'>Anatomical perfection</title><summary type='text'>3D World demonstrates how getting under the skin of an animal will help you to better express form and posture, and enable you to realize more accurate renders</summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6321404817339703512/posts/default/6771284899099233601'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6321404817339703512/posts/default/6771284899099233601'/><link rel='alternate' type='text/html' href='http://mayavidtuts.blogspot.com/2009/12/anatomical-perfection.html' title='Anatomical perfection'/><author><name>wcterbang</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_t3RYDTguoLM/SvAVr9FfL-I/AAAAAAAAAFU/Y7mRzuj-l4Q/S220/wcterbang2.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh6.ggpht.com/_t3RYDTguoLM/SyYCHCyDYEI/AAAAAAAAAJA/jbs4ETA2M98/s72-c/%5BUNSET%5D.jpg?imgmax=800' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6321404817339703512.post-6543557483592226029</id><published>2009-12-09T09:16:00.000+07:00</published><updated>2009-12-09T09:16:00.093+07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='UV'/><title type='text'>Uving Hand 2</title><summary type='text'>                              This is second Autodesk Maya video tutorial from two video Uving Hand.Inside video:1.After removing overlap uv, attach again  uvtop hand and uv bottom hand but just one side.2.Don't forget to attach uv thumb to hand uv.3.Make sure no overlap uv or stretch</summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6321404817339703512/posts/default/6543557483592226029'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6321404817339703512/posts/default/6543557483592226029'/><link rel='alternate' type='text/html' href='http://mayavidtuts.blogspot.com/2009/12/uving-hand-2.html' title='Uving Hand 2'/><author><name>wcterbang</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_t3RYDTguoLM/SvAVr9FfL-I/AAAAAAAAAFU/Y7mRzuj-l4Q/S220/wcterbang2.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh5.ggpht.com/_t3RYDTguoLM/SxcucG0ltbI/AAAAAAAAAHs/WkBclL_4liA/s72-c/%5BUNSET%5D.png?imgmax=800' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6321404817339703512.post-5830471482213376930</id><published>2009-12-08T09:16:00.000+07:00</published><updated>2009-12-08T09:16:00.205+07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='UV'/><title type='text'>Uving Hand 1</title><summary type='text'>                               This is first Autodesk Maya video tutorial from two video Uving Hand.Inside video:1.This video is not tell you how to modeling hand.2.Prepare your hand object.3.Use projection from the top of your hand polygon.4.Detach uv top hand and bottom hand also thumb.5.Remove overlaping uv in top hand, bottom hand and thumb.</summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6321404817339703512/posts/default/5830471482213376930'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6321404817339703512/posts/default/5830471482213376930'/><link rel='alternate' type='text/html' href='http://mayavidtuts.blogspot.com/2009/12/uving-hand-1.html' title='Uving Hand 1'/><author><name>wcterbang</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_t3RYDTguoLM/SvAVr9FfL-I/AAAAAAAAAFU/Y7mRzuj-l4Q/S220/wcterbang2.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh5.ggpht.com/_t3RYDTguoLM/SxcucG0ltbI/AAAAAAAAAHs/WkBclL_4liA/s72-c/%5BUNSET%5D.png?imgmax=800' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6321404817339703512.post-1742995071775849877</id><published>2009-12-07T09:16:00.000+07:00</published><updated>2009-12-07T09:16:00.311+07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Modeling'/><title type='text'>Modeling Hand 5</title><summary type='text'>                               This is fifth Autodesk Maya video tutorial from fifth video Modeling Hand.Inside video:1.Place thumb in the appropriate position.2.Merge thumb to palm with append tool.3.Finish.</summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6321404817339703512/posts/default/1742995071775849877'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6321404817339703512/posts/default/1742995071775849877'/><link rel='alternate' type='text/html' href='http://mayavidtuts.blogspot.com/2009/12/modeling-hand-5.html' title='Modeling Hand 5'/><author><name>wcterbang</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_t3RYDTguoLM/SvAVr9FfL-I/AAAAAAAAAFU/Y7mRzuj-l4Q/S220/wcterbang2.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh5.ggpht.com/_t3RYDTguoLM/SxcuD7UmCgI/AAAAAAAAAHo/30loM2Z21oU/s72-c/%5BUNSET%5D.png?imgmax=800' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6321404817339703512.post-3061838181440735817</id><published>2009-12-06T09:16:00.002+07:00</published><updated>2009-12-06T09:16:00.666+07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Modeling'/><title type='text'>Modeling Hand 4</title><summary type='text'>                              This is fourth Autodesk Maya video tutorial from fifth video Modeling Hand.Inside video:1.Delete palm face for fingers socket2.Use append tool to merge fingers to palm.3.Fix palm in order to still quad face after merge fingers to palm.4.Create thumb finger.</summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6321404817339703512/posts/default/3061838181440735817'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6321404817339703512/posts/default/3061838181440735817'/><link rel='alternate' type='text/html' href='http://mayavidtuts.blogspot.com/2009/12/modeling-hand-4.html' title='Modeling Hand 4'/><author><name>wcterbang</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_t3RYDTguoLM/SvAVr9FfL-I/AAAAAAAAAFU/Y7mRzuj-l4Q/S220/wcterbang2.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh5.ggpht.com/_t3RYDTguoLM/SxcuD7UmCgI/AAAAAAAAAHo/30loM2Z21oU/s72-c/%5BUNSET%5D.png?imgmax=800' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6321404817339703512.post-4435721689717320731</id><published>2009-12-05T09:16:00.001+07:00</published><updated>2009-12-05T09:16:00.489+07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Modeling'/><title type='text'>Modeling Hand 3</title><summary type='text'>                              This is third Autodesk Maya video tutorial from fifth video Modeling Hand.Inside video:1.Create nail on index finger.2.Copy index finger for other fingers (middle, ring and pinkie)</summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6321404817339703512/posts/default/4435721689717320731'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6321404817339703512/posts/default/4435721689717320731'/><link rel='alternate' type='text/html' href='http://mayavidtuts.blogspot.com/2009/12/modeling-hand-3.html' title='Modeling Hand 3'/><author><name>wcterbang</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_t3RYDTguoLM/SvAVr9FfL-I/AAAAAAAAAFU/Y7mRzuj-l4Q/S220/wcterbang2.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh5.ggpht.com/_t3RYDTguoLM/SxcuD7UmCgI/AAAAAAAAAHo/30loM2Z21oU/s72-c/%5BUNSET%5D.png?imgmax=800' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6321404817339703512.post-8748003568309854012</id><published>2009-12-04T09:16:00.001+07:00</published><updated>2009-12-04T09:16:00.610+07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Modeling'/><title type='text'>Modeling Hand 2</title><summary type='text'>                                 This is second Autodesk Maya video tutorial from fifth video Modeling Hand.Inside video:1.Create index finger from palm polygon2.Add egde loops for segments3.shape finger according to image reference</summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6321404817339703512/posts/default/8748003568309854012'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6321404817339703512/posts/default/8748003568309854012'/><link rel='alternate' type='text/html' href='http://mayavidtuts.blogspot.com/2009/12/modeling-hand-2.html' title='Modeling Hand 2'/><author><name>wcterbang</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_t3RYDTguoLM/SvAVr9FfL-I/AAAAAAAAAFU/Y7mRzuj-l4Q/S220/wcterbang2.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh5.ggpht.com/_t3RYDTguoLM/SxcuD7UmCgI/AAAAAAAAAHo/30loM2Z21oU/s72-c/%5BUNSET%5D.png?imgmax=800' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6321404817339703512.post-5391117930963886369</id><published>2009-12-03T10:25:00.002+07:00</published><updated>2009-12-03T10:30:30.075+07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Modeling'/><title type='text'>Modeling Hand 1</title><summary type='text'>                                This is first Autodesk Maya video tutorial from fifth video Modeling Hand.Inside video:1.Prepare hand image reference.2.Add cube polygon for palm hand.3.Shape cube according to image reference</summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6321404817339703512/posts/default/5391117930963886369'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6321404817339703512/posts/default/5391117930963886369'/><link rel='alternate' type='text/html' href='http://mayavidtuts.blogspot.com/2009/12/modeling-hand-1.html' title='Modeling Hand 1'/><author><name>wcterbang</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_t3RYDTguoLM/SvAVr9FfL-I/AAAAAAAAAFU/Y7mRzuj-l4Q/S220/wcterbang2.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh5.ggpht.com/_t3RYDTguoLM/SxcuD7UmCgI/AAAAAAAAAHo/30loM2Z21oU/s72-c/%5BUNSET%5D.png?imgmax=800' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6321404817339703512.post-7327053735089437046</id><published>2009-12-02T14:55:00.001+07:00</published><updated>2009-12-02T14:58:39.589+07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='UV'/><title type='text'>Unwarpping a Head in Maya 2009</title><summary type='text'>                                This Autodesk Maya video tutorials is describe how to unwrapping a head esspesially face area. First select faces on face area and projection from z axis after that fix overlap uv with smoothuv and choose relax. Do it this in eye, nose, and mouth</summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6321404817339703512/posts/default/7327053735089437046'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6321404817339703512/posts/default/7327053735089437046'/><link rel='alternate' type='text/html' href='http://mayavidtuts.blogspot.com/2009/12/unwarpping-head-in-maya-2009.html' title='Unwarpping a Head in Maya 2009'/><author><name>wcterbang</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_t3RYDTguoLM/SvAVr9FfL-I/AAAAAAAAAFU/Y7mRzuj-l4Q/S220/wcterbang2.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh6.ggpht.com/_t3RYDTguoLM/SxYd7MqLLPI/AAAAAAAAAHk/0xNOV7eY0BA/s72-c/%5BUNSET%5D.png?imgmax=800' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6321404817339703512.post-5287237365580318285</id><published>2009-12-02T11:49:00.001+07:00</published><updated>2009-12-02T14:59:31.258+07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dynamic'/><title type='text'>Create Simulation Antenna</title><summary type='text'>                                This video is describe how to use spline IK and join with dynamic hair curve to drive joints and geometry. It's like antenna when an antenna in the wind or moving tail.</summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6321404817339703512/posts/default/5287237365580318285'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6321404817339703512/posts/default/5287237365580318285'/><link rel='alternate' type='text/html' href='http://mayavidtuts.blogspot.com/2009/12/create-simulation-antenna.html' title='Create Simulation Antenna'/><author><name>wcterbang</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_t3RYDTguoLM/SvAVr9FfL-I/AAAAAAAAAFU/Y7mRzuj-l4Q/S220/wcterbang2.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh5.ggpht.com/_t3RYDTguoLM/SxXxl2d8nhI/AAAAAAAAAHg/hYJ3aHaZ4GI/s72-c/%5BUNSET%5D.png?imgmax=800' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6321404817339703512.post-4242752998949425139</id><published>2009-12-02T11:27:00.008+07:00</published><updated>2010-01-07T14:59:34.997+07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Modeling'/><title type='text'>Modeling Head with Poly to Poly Technique 6</title><summary type='text'>                                  This is sixth Autodesk Maya video tutorial from six videos Modeling head with Poly to Poly Technique.Sixth video is focus in top head and back head like close polygon hole with append tool.</summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6321404817339703512/posts/default/4242752998949425139'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6321404817339703512/posts/default/4242752998949425139'/><link rel='alternate' type='text/html' href='http://mayavidtuts.blogspot.com/2009/12/modeling-head-with-poly-to-poly_5238.html' title='Modeling Head with Poly to Poly Technique 6'/><author><name>wcterbang</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_t3RYDTguoLM/SvAVr9FfL-I/AAAAAAAAAFU/Y7mRzuj-l4Q/S220/wcterbang2.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh5.ggpht.com/_t3RYDTguoLM/SxXrR_cwmnI/AAAAAAAAAHc/J376j649rLY/s72-c/%5BUNSET%5D.png?imgmax=800' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6321404817339703512.post-1269464823338487752</id><published>2009-12-02T11:27:00.005+07:00</published><updated>2009-12-02T11:27:37.922+07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Modeling'/><title type='text'>Modeling Head with Poly to Poly Technique 5</title><summary type='text'>                                 This is fifth Autodesk Maya video tutorial from six videos Modeling head with Poly to Poly Technique.Fifth video is focus in creating ear, I think ear is most difficult area than other in modeling head so this tutorial can give you reference hoe to create ear.</summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6321404817339703512/posts/default/1269464823338487752'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6321404817339703512/posts/default/1269464823338487752'/><link rel='alternate' type='text/html' href='http://mayavidtuts.blogspot.com/2009/12/modeling-head-with-poly-to-poly_7584.html' title='Modeling Head with Poly to Poly Technique 5'/><author><name>wcterbang</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_t3RYDTguoLM/SvAVr9FfL-I/AAAAAAAAAFU/Y7mRzuj-l4Q/S220/wcterbang2.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh5.ggpht.com/_t3RYDTguoLM/SxXrR_cwmnI/AAAAAAAAAHc/J376j649rLY/s72-c/%5BUNSET%5D.png?imgmax=800' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6321404817339703512.post-8452875091208343248</id><published>2009-12-02T11:27:00.003+07:00</published><updated>2009-12-02T11:27:22.392+07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Modeling'/><title type='text'>Modeling Head with Poly to Poly Technique 4</title><summary type='text'>                                 This is fourth Autodesk Maya video tutorial from six videos Modeling head with Poly to Poly Technique.Fourth video is focus in nose like creating nostril and close polygon hole with append tool.</summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6321404817339703512/posts/default/8452875091208343248'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6321404817339703512/posts/default/8452875091208343248'/><link rel='alternate' type='text/html' href='http://mayavidtuts.blogspot.com/2009/12/modeling-head-with-poly-to-poly_465.html' title='Modeling Head with Poly to Poly Technique 4'/><author><name>wcterbang</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_t3RYDTguoLM/SvAVr9FfL-I/AAAAAAAAAFU/Y7mRzuj-l4Q/S220/wcterbang2.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh5.ggpht.com/_t3RYDTguoLM/SxXrR_cwmnI/AAAAAAAAAHc/J376j649rLY/s72-c/%5BUNSET%5D.png?imgmax=800' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6321404817339703512.post-4487561130064578941</id><published>2009-12-02T11:27:00.001+07:00</published><updated>2009-12-02T11:27:02.285+07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Modeling'/><title type='text'>Modeling Head with Poly to Poly Technique 3</title><summary type='text'>                               This is third Autodesk Maya video tutorial from six videos Modeling head with Poly to Poly Technique.Third video is focus in eye loop to creating eye socket and also add sphere as eye ball. In this video also create top of head with extruding edges but not until finish and create nose but nose will describe in next video.</summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6321404817339703512/posts/default/4487561130064578941'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6321404817339703512/posts/default/4487561130064578941'/><link rel='alternate' type='text/html' href='http://mayavidtuts.blogspot.com/2009/12/modeling-head-with-poly-to-poly_4021.html' title='Modeling Head with Poly to Poly Technique 3'/><author><name>wcterbang</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_t3RYDTguoLM/SvAVr9FfL-I/AAAAAAAAAFU/Y7mRzuj-l4Q/S220/wcterbang2.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh5.ggpht.com/_t3RYDTguoLM/SxXrR_cwmnI/AAAAAAAAAHc/J376j649rLY/s72-c/%5BUNSET%5D.png?imgmax=800' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6321404817339703512.post-33757245306146297</id><published>2009-12-02T11:26:00.001+07:00</published><updated>2009-12-02T11:26:46.253+07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Modeling'/><title type='text'>Modeling Head with Poly to Poly Technique 2</title><summary type='text'>                               This is second Autodesk Maya video tutorial from six videos Modeling head with Poly to Poly Technique.Second video is focus in mouth area like fixing lips, close all hole in there with append polygon and tweaks vertexes in  chin and top of mouth to the same as the image reference.</summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6321404817339703512/posts/default/33757245306146297'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6321404817339703512/posts/default/33757245306146297'/><link rel='alternate' type='text/html' href='http://mayavidtuts.blogspot.com/2009/12/modeling-head-with-poly-to-poly_02.html' title='Modeling Head with Poly to Poly Technique 2'/><author><name>wcterbang</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_t3RYDTguoLM/SvAVr9FfL-I/AAAAAAAAAFU/Y7mRzuj-l4Q/S220/wcterbang2.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh5.ggpht.com/_t3RYDTguoLM/SxXrR_cwmnI/AAAAAAAAAHc/J376j649rLY/s72-c/%5BUNSET%5D.png?imgmax=800' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6321404817339703512.post-6809609670359589170</id><published>2009-12-02T11:25:00.001+07:00</published><updated>2009-12-02T11:25:56.834+07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Modeling'/><title type='text'>Modeling Head with Poly to Poly Technique 1</title><summary type='text'>                               This is first Autodesk Maya video tutorial from six videos Modeling head with Poly to Poly Technique.Before you start this tutorial, please prepare the head image preference if you don't have it search it in internet. First video is describe create eye loop and mouth loop with polygon tool. After that start extrude edge to create chin, top head and bottom lips.</summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6321404817339703512/posts/default/6809609670359589170'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6321404817339703512/posts/default/6809609670359589170'/><link rel='alternate' type='text/html' href='http://mayavidtuts.blogspot.com/2009/12/modeling-head-with-poly-to-poly.html' title='Modeling Head with Poly to Poly Technique 1'/><author><name>wcterbang</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_t3RYDTguoLM/SvAVr9FfL-I/AAAAAAAAAFU/Y7mRzuj-l4Q/S220/wcterbang2.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh5.ggpht.com/_t3RYDTguoLM/SxXrR_cwmnI/AAAAAAAAAHc/J376j649rLY/s72-c/%5BUNSET%5D.png?imgmax=800' height='72' width='72'/></entry></feed>
